
During the process of laying out the marketing strategy for our upcoming iOS game The Last Priestess, I thought it would be nice to share with you the following rules I have gathered the past few months.
I have compiled a short list of things to build or follow when you are trying to promote your games. Each key point has some links from reference sites or other indie studios that are doing it right.
Feel free to comment and add anything that has been left out!
By the way, I have to thank the awesome Reddit community for the majority of the following resources, much appreciated guys!
Also, a word of caution: As you may have already figured out, we haven’t tried the majority of the following steps yet, but we definitely will.
So without further ado, let’s get to it!
Be creative with your blog posts, create news & give info about your dev process
- FarmerGnome: My first tutorial
- Wollay’s Blog: Help me find a new name for Cube World!
- Defiantly Digital: Finding the Feel: The Level Design of “Where’s My Water?”
- Development blog of OrangePixel
- Mono: indie mobile game developer
- A community driven Tumblr blog for #sworcery
Have a nice & intriguing website for your game/company
- iOS game website: Hundreds
- iOS game website: Deep Loot
- CapyBaraGames website
- Create a custom page to distribute or sell your indie game
Create a newsletter for updates, announcements and general project progress!
Do writeups on big sites
Be active on communities such as Reddit
- FarmerGnome’s post on Reddit’s gaming sub-category for an artwork tutorial
- FarmerGnome’s post on Reddit’s gamedev sub-category for the artwork tutorial
- Reddit’s Screenshot Saturday event - try to participate each week with new screenshots!
- Reddit’s IndieGaming channel
Take part on events, gamejams (Ludum Dare, 7dFPS)
- Game Conferences
- IndieCade
- Indie Game Challenge
- Dream.Build.Play
- Fantastic Arcade
- Independent Games Festival
- Six Pack Game Jam
- Ludum Dare
- Global Game Jam
- OUYA create jam
- 7dFPS
Bonus: Create your internal game jam competition, create games, release them in a bundle
Create & give away swag (contests)
Maintain a devlog on Tumblr, TIGSource, IndieDB, Reddit, create & engage communities
- TIGSource forums
- TouchArcade forums
- Reddit: Devblogs
- Reddit: Gamedev
- IndieDB: Add new indie game form
- ModDB: Overgrowth
- Steam Community: Overgrowth
- Concept category on Steam Greenlight
Hold an IAmA!
Have a press kit
- presskit() by Vlambeer
- Track Press Coverage with Promoter
- Get your press kit out there with GamesBizWire
Create Awesome trailers
- GDC Vat: Trail-er Blazing: Creating the Trailers your Game Deservces!
- Lost Cubes iOS trailer
- Spell Rift for iPad
- Bouncy! Official Trailer
- 100 Rogues Ouya
- Joe Danger Touch
Release content & updates often
Have a Youtube channel & update it constantly with new content
- Wolfire Games Youtube channel
- The Farmer Gnome Youtube channel
- Under the Garden Twitch.tv livestream channel
Be social with other developers & studios! Feature something from their game!
Have a nice (or at least descent) page to invite testers to your game
Get in contact with Youtube personas
- Wikipedia: List of Youtube personalities
- PixelProspector: Youtubers who review indie games
- Youtube Top 100 most subscribed games gaming channels
General Gaming Youtube channels
- PewDiePie - 3.8m subs
- Yogscast - 3.1m subs
- Total Biscuit - 910k subs
- HuskyStarcraft - 706k subs
- OMFGcata - 396k subs
- AkaMikeb - 27k subs
- IndieStatik - 19k subs
- RockLeeSmile - 3.7k subs
iPhone gaming Youtube channels
- IGN - 2.2m subs
- Vsauce3 - 373k subs
- AppVee - 33k subs
- App Judgement - 45k subs
- AppleInsider.ru - 31k subs
- AppSpy.com - 30k subs
- TouchGameplay - 25k subs
- iPhone Ninja - 16k subs
- Crazy Mike’s apps - 13k subs
- iGamesView - 8k subs
- AppFind - 7.4k subs
- PocketGamerUK - 1.5k subs
- AppAnswers - 1.2k subs
- AppQuest - 1.1k subs
- Alex iOS reviews - 422 subs
- Plump Runner - 330 subBe easy to reach through social media (Twitter, Facebook, Email, Website, IRC, Youtube)
Be easy to reach through social media (Twitter, Facebook, Email, Website, IRC, Youtube)
Contact big gaming sites (English & foreign)
- PixelProspector: Press
- Short And Sweet Reviews
- PixelProspector: The Big List of Video game sites
- PixelProspector: The Big List of Indie game sites
- PixelProspector: The Big List of iPhone game sites
- 50+ iPhone app review sites to email when you’re about to launch
Get in contact with other devs & create a free bundle mini-site
- The Free Bundle
- Indie Game Mag covering The Free Bundle
- The Free Bundle Reddit post on IndieGaming sub-reddit
- The Free Bundle Reddit post on GameDeals sub-reddit
Get into free bundles yourself & support charity
- The Humble Indie Bundle
- 100 free games for iPhone, iPad & Android to support Juegaterapia’s foundation
- IndieGameStand
- The Indie Gala
- Indie Royale
- Bundle In A Box
- Game Music Bundle
- The Green Light Bundle
- The Indie Game Bundle Wiki
Release the soundtrack of your game
- Alec Holowka - Aquaria
- Alec Holowka - Offspring Fling
- Austin Wintory - Horn
- Sonic Picnic - Awesomenauts
- Jessica Curry - Dear Esther
- Alshin Toufighian - Dungeon Defenders
- …and the list goes on
- …and on!
Get some advice on how to contact the press…by the press!
- How To Contact the Press About Your Indie Game
- How indie devs should talk to the press – by the press!
Bonus: Embrace Piracy!
Yep, you better embrace it than fight it, and hey you will probably have way more people playing your game that will eventually generate press coverage! Check out the examples below:
Build a multiplatform title & support new platforms!
What’s better than to be on the lineup of a new console launch?
Learn from the masters!
- Building Buzz for Indie Games @ Gamasutra from Mode 7 Games - via
- How To Use And Abuse The Gaming Press And How The Gaming Press Wants To Use and Abuse You
- Octodad’s Path to Popularity
- Gamasutra: The making of Elite
- Wolfire blog: A summary of Fantastic Fest
- Insightful video detailing how efficient level design can teach a player how to play the game without breaking the fourth wall
- Gamasutra: Ultima Online’s creators reflect on its pioneering days
- Gamasutra: Postmortem: McMillen and Himsl’s The Binding of Isaac
- Gamasutra: From Torment to Eternity: Chris Avellone on RPGs
- Polygon: From nowhere to Sword & Sworcery
- Gamasutra: Amnesia Fortnight: How Double Fine Embraces the Future
- Scott Bilas: Dungeon Siege